/*
 * Copyright 2021 Google LLC
 *
 * Use of this source code is governed by a BSD-style license that can be
 * found in the LICENSE file.
 */

#ifndef skgpu_graphite_MtlTexture_DEFINED
#define skgpu_graphite_MtlTexture_DEFINED

#include "include/core/SkRefCnt.h"
#include "src/gpu/graphite/Texture.h"

#import <Metal/Metal.h>

namespace skgpu::graphite {
class MtlSharedContext;

class MtlTexture : public Texture {
public:
    static sk_cfp<id<MTLTexture>> MakeMtlTexture(const MtlSharedContext *, SkISize dimensions, const TextureInfo &);

    static sk_sp<Texture> Make(const MtlSharedContext *, SkISize dimensions, const TextureInfo &, skgpu::Budgeted);

    static sk_sp<Texture> MakeWrapped(const MtlSharedContext *, SkISize dimensions, const TextureInfo &,
        sk_cfp<id<MTLTexture>>);

    ~MtlTexture() override {}

    id<MTLTexture> mtlTexture() const
    {
        return fTexture.get();
    }

private:
    MtlTexture(const MtlSharedContext *sharedContext, SkISize dimensions, const TextureInfo &info,
        sk_cfp<id<MTLTexture>>, Ownership, skgpu::Budgeted);

    void freeGpuData() override;

    sk_cfp<id<MTLTexture>> fTexture;
};
} // namepsace skgpu::graphite

#endif // skgpu_graphite_MtlTexture_DEFINED
